
Chaos Gods in Total War: Warhammer Norsca DLC Basically, they make crafting of weapons and maintenance of your army cheaper. It is not essential to research them, but only if you have enough time and resources. This wing is not as important as the previous ones, but the technologies represented here can make your life in the campaign easier. They will open access to special battles, the Monster Hunts, that will reward you with unique artifacts. You can start researching them after you’ve researched the Razing of the Empire tech - usually in the second half of the campaign. The other three most important technologies in the Norsca DLC are: Monster Hunter, One With Beasts, and Master of Beasts.

You can research both of these and Razing of the Empire technologies on steps 4 or 5. The next is Corpulent Sails, which will let you be more mobile on the map, and Champions of War, which will let you unite and recruit enemy armies. You can begin the research of Sea Marauder’s Tools during the first step of your campaign. All of them are especially impactful in the first half of the campaign. First you must start with Sea Marauder’s Tools, which will open the next two technologies: Corpulent Sails and Champions of War.

However, you can’t research Razing of the Empire immediately. It will make all tribal robbers extremely cheap to hire, and thus help you significantly increase the number of units in your army early in the game. The majority of Norsca armies consist of tribal robbers, so the most beneficial technology you can research in the Norsca DLC is Razing of the Empire. There are three major wings of technologies in the Norsca DLC: War Tools, Monster Hunter, and Sea Marauder’s Tools. The Best Technologies in Total War: Warhammer Norsca DLC

If you want to know which technologies are the most helpful in the Norsca DLC, and which god to choose depending on your stance in the campaign, keep on reading this Warhammer guide for all the information you'll need.
